clipped from: lightwyrm.com   
Previously, I had wandered into the thick of gaming development while criticizing the process in their midst. Thinking that I, as a critic and observer, had a "big picture" to bring to the table, I was ready to turn cheese into gourmet dining to improve the standard, once I had gotten the tour and welcome mat.

This goes beyond arrogance and lightly traipses into the fields of insanity.

But, as I sat with Sandy the HR girl and the Butler in the break room, I couldn't help wonder why the business wasn't centralized more. Sure, the people who do these things are brave enough to crack into the mosaic of codes, design, development and testing, working with the tried and true while striving for the bold and new.

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