clipped from: www.guardian.co.uk   
Second Life

Most people still look askance if you admit to using virtual worlds where you move around with an avatar or 3D version of yourself. It recalls the technophobic reactions in the early days of the internet. But attitudes may now change for two reasons. First, children are piling into their own virtual worlds, so their parents can get a glimpse of what it is all about. And second, a huger user base is being created, one that is accustomed to virtual worlds and is ready to trade up to more sophisticated ones as they grow older.


Some of the kids' sites have more registered (but not necessarily active) members than countries have citizens. These include Habbo Hotel (more than 100 million registered users), Neopets (45 million) and Disney's Club Penguin (20 million). Up the scale there are spaces such as Second Life and hipihi.com from China. Kzero reckons that there are about 100 million active users of virtual world.

Second, virtual worlds are changing fast