Maybe it's not as hot as it was a couple of months ago. Maybe the PR play has dulled because all of the "firsts" in Virtual Worlds have been gobbled up by the mainstream media.
I think there is a clear blame on why virtual worlds and, more specifically, Second Life is failing to meet expectations.
Technology is to blame for the lack of Second Life lustre.
So if the Internet connection, the hardware and the overall usability remain this complex, it can never be adopted by the masses.
a huge part of its success
it works on nearly every computer